LetltPlay团队构建了一款迷恋猫型 (CryptoKitties) 游戏，游戏含括CryptoWizards和一个可复制且可量度的交易系统，CEO Andrey Durakov说道。
Andrey Durakov：Wizards.one是一款包含CryptoWizards的游戏，可以购买、收集和拍卖彩色的数字角色。但归根究底，这些人物的存在是为了相互抗争、比赛，去获得真实、实质的奖品（包括EOS代币），和荣誉。每一位巫师 (wizard) 都有一个独特的战斗基因 (Battle DNA)，基因会影响它们的战斗力；一个表现型 (Phenotype)，决定人物的种族和视觉外形；和一套独特的装备 (Outfit)。
Andrey Durakov：我们团队，包括我自己、联合创始人Grisha Klimov和CTO Kirill Yurkov，我们已经在一起工作7个年头了。我们都在Perm State National Research University（国家研究型大学）教授计算机科学。这些年，我们一直招聘最优秀的学生进我们公司，团队现在总共有25名成员，10名负责推进Wizards，这包括开发人员、设计人员和项目经理。我们一直在尝试可用的最佳技术，这就是为什么我们现在选择了EOS。
Andrey Durakov：游戏包含两个部分：收藏品和战斗。玩家要交易巫师 (Wizards)，但它很容易度量，用以交易任何其他的数字资产。游戏的战斗部分规模很大，我们将一步步落实这部分。首先，我们将提出同等级巫师的战斗，之后将进行大型的竞赛，上千巫师相互竞争奖品和其他的特殊赞助奖品。最终我们将创建战斗机制，进行小组站和团队战。
Andrey Durakov：最初我们希望游戏非常简单，但社区反馈，劝我们将之进行完善，让游戏变得更精妙复杂一些。游戏有很多性能和创意都来自社区的反馈，我们非常高兴获得如此强大的支持，激励我们将游戏做得更好。事实上，社区也为游戏创建了部分工具。例如，Sven Pohl创造的CryptoBeings，用来搜索巫师并分析他们的数据。我们也想特别感觉Scatter团队和部分区块制作者，包括meet.one、oraclechain、onechain、eoscalgary和blockchained，感谢他们在Airdrop（隔空投送）上给予我们的帮助。
The team behind LetItPlay have built a CryptoKitties-style game involving CryptoWizards — and a trading system that can be replicated and scaled, says CEO Andrey Durakov
How would you describe your DAPP?
Andrey Durakov: Wizards.one is a game involving CryptoWizards, colorful digital characters that can be bought, collected, and auctioned. But ultimately they exist to fight each other and compete in tournaments for real and virtual prizes, including EOS tokens, and for honor. Each wizard has a unique Battle DNA, which affects their battle abilities; a Phenotype, which defines their race and visual appearance; and a distinct Outfit.
Andrey Durakov: Last summer we started to work on LetItPlay, an “audio layer” for the internet. At the beginning of 2018, we chose EOS as a native blockchain for it. But the development of a new blockchain is full of surprises and adventures, so we decided to improve our skills on a smaller EOS app.
It’s not a secret that CryptoWizards was inspired by CryptoKitties, which caused a huge clog in the Ethereum network due to the players’ activity for a few days in December 2017. It was very interesting to contrast the EOS and Ethereum networks; the expected performance of EOS is several orders of magnitude faster.
Can you introduce your team and tell us what makes it special?
Andrey Durakov: Our team, including myself, co-founder Grisha Klimov, and CTO Kirill Yurkov, have been working together for seven years. We’ve all taught Computer Science at Perm State National Research University for more than ten years. For years we’ve been hiring the best students to our company — in total, we have 25 people on the team, and 10 are working on Wizards, including developers, designers and project managers. We’re always experimenting with the best technology available — which is why we’re on EOS now.
What stage is the project at and what are your plans for scaling up?
Andrey Durakov: The game contains two parts: collectibles and battles. It was made for trading Wizards but it could be easily scaled for trading any other digital assets. The battles part of the game is huge, so we are going to launch it step by step. Firstly we will launch peer-vs-peer battles between wizards; after that will be massive tournaments where thousands of Wizards will fight each other for the tournament’s prizes and other special sponsor prizes. Ultimately we will create battle mechanics for squad battles and team battles.
Why did you decide to use blockchain technology, and specifically EOSIO?
Andrey Durakov: The game has a lot of different mechanics which are implemented in smart contracts and this is the best guarantee that no one can cheat. Moreover, all the mechanics are open for review and anyone can check our open-source code. In terms of the collectibles part of the game, collectibles on a blockchain have much more value than in a centralized application because the ownership rights for any collectible item are reliably stored and do not depend on a third party outside the blockchain. As mentioned before, we were drawn to EOS because of its superior performance.
How has the EOS Community responded to your project?
Andrey Durakov: Initially the game was intended to be very simple but community feedback persuaded us to perfect it and make it much more complex. A lot of features and ideas came from the community and we’re so happy to have such strong support in stimulating us to make the game better. Actually the community has also created some tools for the game. For exampleCryptoBeings,made by Sven Pohl can be used to search Wizards and analyze their stats. We’d also like to give special thanks to the Scatter team and some of the block producers — including meet.one, oraclechain, onechain, eoscalgary, and blockchained — for their help with our airdrop.
Stay tuned to our EOSIO Spotlight series where we’ll highlight some of the truly exceptional projects being built on our platform. If you have a project you’d like to share with us, please email firstname.lastname@example.org.
-Developer Relations team